CsoundUnity 3.4.0
https://github.com/rorywalsh/CsoundUnity
CsoundUnityPreset.cs
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1/*
2Copyright (C) 2015 Rory Walsh.
3
4This file is part of CsoundUnity: https://github.com/rorywalsh/CsoundUnity
5
6This interface would not have been possible without Richard Henninger's .NET interface to the Csound API.
7
8Contributors:
9
10Bernt Isak Wærstad
11Charles Berman
12Giovanni Bedetti
13Hector Centeno
14NPatch
15
16Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
17to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
18and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
19
20The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
21
22THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
24ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
25THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26*/
27
28using System;
29using System.Collections.Generic;
30using UnityEngine;
31
32[Serializable]
33public class CsoundUnityPreset : ScriptableObject
34{
35 public string presetName;
36 public string csoundFileName;
37 public List<CsoundChannelController> channels;
38#pragma warning disable 414
39 [SerializeField] private bool _drawChannels = false;
40#pragma warning restore 414
41}
List< CsoundChannelController > channels